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If you’d like to write about Final Nation, please request a Press Kit full of videos, facts and images at press@hyperlimits.com
A poor plan is better than no plan
Hyperlimits is a gaming company I started in the midst of a very challenging time in my life. I am a traditional illustrator and 3-D artist that had to go on extended leave from my career to provide long term medical care for a family member.
It was during this time in my life I started Hyperlimits in the late hours of the night. My end goal was to make a game. In order to merge my art skills into an interactive experience I had to teach myself both programing and Unity. Having a don’t quit attitude I eventually found myself becoming self sufficient in Unity and shaped my game into what it is today. I am currently finalizing my game “Final Nation” with plans on publishing soon.
Hyperlimits is a gaming company I started in the midst of a very challenging time in my life. I am a traditional illustrator and 3-D artist that had to go on extended leave from my career to provide long term medical care for a family member.
It was during this time in my life I started Hyperlimits in the late hours of the night. My end goal was to make a game. In order to merge my art skills into an interactive experience I had to teach myself both programing and Unity. Having a don’t quit attitude I eventually found myself becoming self sufficient in Unity and shaped my game into what it is today. I am currently finalizing my game “Final Nation” with plans on publishing soon.
If you’d like to write about Final Nation, please request a Press Kit full of videos, facts and images at press@hyperlimits.com
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